Showing posts with label Math Numbers. Show all posts
Showing posts with label Math Numbers. Show all posts

Digi Make 10


Digi Make 10
This app is about visualizing ten’s complements. About ten's complements:
The "ten's complement" is the number that you must add  to get 10.  For example, the ten's complement of 6 is 4.  And the ten's complement of 3 is 7.
Having a clear visual image of single-digit numbers and their ten's complements is known to be very helpful in doing addition and subtraction. It is also a key step in facilitating mental math.
About us:
Digi-Block provides a method for learning about numbers and operations – addition, subtraction, multiplication, and division. There is a progression of steps. Each step is easy to grasp visually. The magic of math is that after mastering a relatively small number of steps, the learner is able to solve difficult problems! Check out digi-block.com to see what else we have to offer.

Pizza by Motion Math


Pizza!
Create the pizzeria of your dreams in Motion Math: Pizza! Learn economics and mental math as you buy ingredients, design pizzas, set prices, and serve customers in this delightfully delicious simulation game.

BE THE BOSS
You decide whom to buy ingredients from, what to stock up on, the look of your pizzas, the names, and the pricing.
PIZZAS FOR EVERYONE
Different people (and animals!) want different kinds of pizzas - can you design the perfect menu to please them all?
GROW YOUR PIZZERIA
Save up to buy signs and other upgrades to your store. As your profits grow, unlock new ingredients and design new pizzas.
LEARN MATH & STRATEGY
To succeed in Motion Math: Pizza!, you’ve got to strategize and know your math. Find the best price, evaluate your costs, and add and multiply at the cash register to satisfy your customers!
CHALLENGE FOR ALL PLAYERS
The math gets more complex and the speed ramps up as you progress.

Motion Math: Pizza! addresses basic money and economic concepts as well as many Common Core Math Standards targeting fluent multiplication and addition, proportions, multi-step word problems, and interpreting data: 2.OA.1, 2.OA.2, 2.NBT.5, 2.NBT.6, 3.OA.7, 3.NBT.2, 3.NBT.3, 4.OA.3, 4.NBT.4, 4.NBT.5, 4.MD.2, 5.NBT.5, 6.NS.5, 7.SP.1

LESSON IDEAS:

Clock Master


Clock Master
MathTappers: Clockmaster is a game to help children make the connection between hours and minutes and to help them become fluent in both reading and setting time on digital and analog clocks. Time is a topic that many children struggle to understand. It is something that we measure but it is also something that we cannot touch or feel. Although some aspects of time may be mastered incidentally as children experience circumstances where elapsed time and time of day are used to compare or plan, this type understanding is generally incomplete. Children need explicit opportunities to work with clocks to discover how the system we use to tell and record time works.MathTappers: Clockmaster offers both a practice mode to support exploration and tutoring activities and a game mode to help players to become fluent in both reading and setting time on digital and analog clocks.

Players may choose both the type of clocks that are presented and which clock will be set during the game (top or bottom).
For the top clock there are two modes:
The ‘Normal Analog’ version is a traditional clock face with minute and hour hands while the ‘Broken’ clock shows only the hour hand (with the minute hand broken off). When the minute hand is missing the child can focus on the relationship between the hour hand and the hours and minutes shown on the digital clock. This is a very useful tool for helping children understand the nature of the hour hand, the number of minutes in an hour and the secondary nature of the minute hand (indeed early clocks did not have a minute hand and sundials never will)

For the bottom clock there are also two modes: The ‘Digital’ version is a traditional digital clock – a representation found on most electronic devices and computers. It may be easier for children to ‘read’ but often this ability comes without understanding. The ‘Words’ version represents the words that might typically be spoken by someone who has mastered the Analog clock when describing the time. It is expected that this second mode will be most helpful after players have mastered the relationship between the Analog clock and the Digital clock. It may also be helpful for non-native English speakers to learn the clock words.

LESSON IDEAS:

Rooster Time


Rooster Time
Help Tiny Chicken Wake the Rooster Up on Time in Latest Math Adventure! This is a great app to practice putting the hands in the correct position to tell time. It's good for those who are already familiar with telling time using hands on a clock.

LESSON IDEAS:

Lobster Diver


Lobster Diver
Throw on your diving helmet, and head into the depths of the sea! Dive off the coast of Maine for lobster traps - you might even snatch the elusive blue lobster. But watch out for that pesky electric eel! Addresses number and operations standards established by the National Council of Teachers of Mathematics (NCTM), including:
=> Understand numbers, ways of representing numbers, and number systems.
=> Understand and represent commonly used fractions.
=> Understand fractions as part of unit wholes and as locations on number lines.
=> Compare and order fractions, and find their approximate locations on the number line.

LESSON IDEAS:

Numberline by MathTappers


Number Line
MathTappers: Numberline is a learning game that challenges players to find the locations of numbers on a numberline. This game allows players to develop their understanding of our number system and their proportional reasoning skills by giving them an opportunity to consider the relative positions of whole, integer and real numbers on a numberline.

LESSON IDEAS:

Number Line Lite


Number Line Lite
Robo Maths Number Line Galaxy introduces the basics of this amazing, adaptable educational tool which will help your child develop number sense.
A number line is a straight, horizontal line with numbers placed at even increments along the length. Based around K1-4 and the new UK KS1 and KS2 Maths National Curriculum, Number Line Galaxy covers; basic addition, number bonds, subtraction, times tables and multiplication.
Number lines are used in schools all around the world. Research has shown the importance of the number line as a tool for helping children develop greater flexibility in mental arithmetic.

Zoom



Zoom
EXPLORE THE NUMBER LINE
Motion Math Zoom's zoomable, stretchable number line is missing some numbers - it's up to the player to put numbers back where they belong. The new game uses animals to represent abstract numbers: from dinosaurs in the thousands down to amoebas in the thousandths. Master numbers, negatives, and decimals with this animal adventure! Motion Math Zoom features *the world's most interactive number line* - kids have a blast exploring numbers as they gain a deep understanding of place value.

The game teaches place value, a fundamental concept that will allow learners to develop flexible mental computation, numerical estimation, and quantitative judgment. Research suggests that understanding the number line has a profound impact on a children's future math ability.

COMMON CORE ALIGNED

K.CC.7, 1.NBT.2, 1.NBT.3, 1.NBT.5, 2.NBT.1, 2.NBT.4, 3.NBT.1, 4.NBT.3, 4.NF.6, 4.NF.7, 5.NBT.3, 6.NS.7a

LESSON IDEAS:

Match


Match
Motion Math: Match features addition, subtraction, multiplication, division...and magical number tiles.
SIMPLE TO PLAY
• Touch two equal tiles and – poof! - they disappear.
• If you make lots of matches, you'll raise the curtain and win.
• You can also combine tiles to set up big combinations.
FUN CHALLENGE
• Chart your progress through 4 levels of challenge.
• The game gets faster, and sneakier, as you go so it’s tough enough for everyone.
• There's 16 different areas with 10 levels each.
• Addition, subtraction, multiplication, and division.

Relevant for Common Core Math Standards: 1.OA.3, 1.OA.6, 2.OA.2, 2.NBT.5, 3.OA.5, 3.OA.7, 4.NBT.4

Cup Cake


Cup Cake
Navigate the road to sweet success! In this delightfully delicious simulation game, you build a cupcake delivery shop, buying ingredients, designing cupcakes, setting prices, and delivering to customers. Learn economics, word problems, proportions, mental math, and the coordinate system as you grow your business.
BE THE BOSS
You decide whom to buy ingredients from, what to stock up on, the look of your cupcakes, the names, and the pricing.
CUPCAKES FOR EVERYONE
Different people (and animals!) want different kinds of cupcakes - can you design and price the perfect menu to please them all?
WONDERFUL WORD PROBLEMS
Customers ask for cupcakes using addition, multiplication, and other word problems - read carefully!
GROW YOUR CUPCAKE BUSINESS
Save up to buy signs and other upgrades for your store and factory. As your profits grow, unlock new ingredients and design new cupcakes.
LEARN MATH & STRATEGY
To succeed in Motion Math: Cupcake!, you’ve got to strategize and know your math. Find the best price, evaluate your costs, place orders correctly on the coordinate map, and drive quickly to satisfy your customers.
ADAPTIVE CHALLENGE
The math moves into mixed numbers, fractions, negatives, and tricky word problems as players succeed.
Motion Math: Cupcake! addresses basic economic concepts as well as many Common Core Math Standards targeting multi-step word problems, addition, multiplication, and division fluency, coordinates, proportions, and interpreting data: 2.OA.1, 2.OA.2, 3.NBT.2, 3.NBT.3, 4.OA.3, 5.G.1, 5.G.2, 6.NS.5, 6.NS.6

LESSON IDEAS:

Geo Board



Geoboard
Geoboard is a tool for exploring a variety of mathematical topics introduced in the elementary and middle grades. Learners stretch bands around the pegs to form line segments and polygons and make discoveries about perimeter, area, angles, congruence, fractions, and more.

FEATURES
• Create line segments and polygons by stretching bands around the Geoboard’s pegs.
• Choose from 5 different band colors; 8 band colors on the iPad.
• Fill individual shapes with a transparent color, or use the Fill All button to toggle all the bands between filled and unfilled.

iPad only:
• Switch between the standard 25-peg square board, a rectangular board with 150 pegs, or a circular board with 13 pegs. The circular board enables explorations with angles, fractions, and time measurement.
• Duplicate shapes then move, rotate, or flip them to explore symmetry and congruency.
• Change the color of selected bands.
• Display grid lines with or without numbering to more easily calculate area and identify shape locations.
• Use the drawing tools to annotate work and show understanding
• Write equations and expressions with the text tool.

LESSON IDEAS:

Code Breaker


Code Breaker
The computer mastermind has chosen a secret code. Can you crack the code before you run out of guesses?

LESSON IDEAS:

Digi Cubes



Digi Cubes
Digicubes are squares that change colour to help young children explore number patterns.

LESSON IDEAS:

Dragon Box


Dragon Box
DragonBox Algebra 5+ Is perfect for giving young children a head start in mathematics and algebra. Children as young as five can easily begin to grasp the basic processes involved in solving linear equations without even realising that they are learning. The game is intuitive, engaging and fun, allowing anyone to learn the basics of algebra at his or her own pace.DragonBox Algebra 5+ covers the following algebraic concepts:
* Addition
* Division
* Multiplication

DragonBox uses a novel pedagogical method based on discovery and experimentation. Players learn how to solve equations in a playful and colorfull game environment where they are encouraged to experiment and be creative. By manipulating cards and trying to isolate the DragonBox on one side of the game board, the player gradually learns the operations required to isolate X on one side of an equation. Little by little, the cards are replaced with numbers and variables, revealing the addition, division and multiplication operators the player has been learning throughout the game.